I posted this in the WAYWO thread a few days ago. I finished this piece up so thought I'd share.
It was sculpted 100% in ZBrush, retopologized in 3D Coat, then UV map and baked in Maya. Textures painted in Phoshop. Finally I took it into Marmoset to pimp it.
I really wanted to find a workflow that worked for me to create sculpted AND hand painted pieces. Pretty happy with the results. As always there's a few things to tweak and learn for the next one.
Final:
Wires:
Sculpt:
Flats:
I thought I'd share the process of this in video form since I had a few people ask about it. I didn't do VO on the video so feel free to ask any questions in a reply and I will answer as best I can. This is not done on a piece from this prop. I just created a new practice cube so the video could be a little shorter. I also didn't finish the diffuse map. Just got the process laid out. Again sorry for lack of a voice.
http://vimeo.com/33168761
*No idea how to embed videos so there's a link to it*
Replies
agreed
Today workflow is modeling hi and low,3d coat sounds good to Retopo.
The difference is exactly on the textures , and you're makes very good and clean! So then, make a video about textures please.
you have interesting videos ,keep going!
@Jessica Dinh Thanks! Glad you're digging the maps.
@Vorge, @CandyStripes05, @gilesruscoe I have an idea for a full scene. Maybe that'll be my big personal project for next year.
@gilesruscoe I really wanted to do hand painted textures but with current console AAA game workflow (normal maps, specular maps, ZBrush, etc). Took a few tests to get right. But I'm pretty happy with the workflow. Just need to speed it up now.
@Z3D Glad you like the video and gain something from this. I'll definitely do some more in depth videos at some point in the future.
@Nerf Bat Ninja That's why I love polycount. Post a final and get solid crits. Realized that I didn't have the spec map clicked on in Marmoset. Doh! So I clicked that one and reworked a few areas like you suggested. Thanks man! Really appreciate the awesome crits.
final:
wires:
flats: