I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
Hey everyone, I’ve been working on a passion project that I’m hell bent on turning in to an actual game and studio. I’ve posted online before recruiting for this and have met/worked some incredibly talented individuals. We need more talent though. Specifically we need 3D artists (environment, character etc) I’ve got a…
Hi everyone. I’ve been developing video games for several years and I have solid experience with C++, C#, and Java. I regularly work with Unity and Godot, and I’ve also gone as far as building my own custom game engines. While I feel completely at home on the programming side, I’m aware that my artistic skills are not at…
Was pimping this in another thread but I figured that it deserves its own thread. Am I conceited or what! It's a landmate designed by Masamune Shirow and shown in the Intron Depot 1 artbook. Here a scan of the mech with a sexy chick in it... I am not sure yet what I am going to do with it besides render pretty pictures…
I've now added normalmap,glossmap-support and light attenuation to my shader, and fixed some errors. Its still not the prettiest, but I think I've learned enough to move further. I can post my shader here, if anyone is interested ? I'm now learning cubemaps and how to use them for reflection/refractions. And I'm stuck…
In Maya, Inset is the Extrude tool's offset feature. Beside the speedier pinch sculpting... Inset functionality improvements via offset slider enhancement was the only other Modeling feature added. ( every slider/virtual slider in Maya should respect the ctrl modifier sensitivity. The offset slider is now virtual so there…
I am reading a book called Stop Staring: Facial Modeling and Animation Done Right By Jason Osipa and in the book he creates his blend shapes using both sides of the face at the same time and then after creating his set, he uses this plugin for maya called xyWeightedBlend.mll to create two different blend shapes (one that…
That is probably the single most infuriating thing about biped, but still somewhat minor and can be worked around. The only thing that is weird about them is the naming otherwise they behave just like every other IK system out there, albeit in a much more streamlined fashion that reduces rig clutter. So far I have seen two…