My guess is, its the same as nDo2, where you have a few documents open and each document represents different texture. And to link them you have to open document you want to link and then in dDo attach it.
Okay, I'm going to start documenting a new scene I'll be working on here and there. The concept comes from the extremely talented Mr. Petter Lundh. I'll be using his awesome castle concept: My main aim for this scene is to have a large-scale environment. That is to say, on the scale of something you might find a a…
I'm starting a bit late, but I'm going to try and make up for lost time. I’m going to make a mouse throne room, in a fantasy world with real world references. It will be Inspired by real elements found in nature, but not limited by it; imaginary flowers and so on. I want to keep it at a small scale, I don’t want to make an…
Theres a few different ways, but they sometimes mess up the resolution based on my experience. Like ENODMI said, you could always print screen if the document size is large enough for you. There is also a Tileable Texture plugin that exports out the current matcap and depth at 100% document size. It doesn't seem to work…
I'd keep its movement minimal except in emote animations. tail movement figures quite large into animal posture and communication and act as counter balance for large actions; for locomotion and idles the tail doesn't have large movements.
Saiya-Slash team is looking for a highly skilled level designer/environment artist who will be able to make one level for our fan-made Dragon Ball Project. The level designer/environment artist will create one level based on a document we will be providing them which explains the details of what will be happening within…
Recently I was in a thread regarding jobs and the art director of studio X sent me a PM saying that my work was good but wasn't sure about my ability to create large environment scenes since this was not evident in my portfolio. I do have experience on with the previous game I was working on but it's still not released so…
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…
vr game. i am planning to use gorilla tag movement™. Run, climb, and jump in VR using a unique locomotion method that only needs the movement of your hands and arms. No buttons, no sticks, no teleportation. Push off of surfaces to jump and squeeze them with both hands to climb. with that movement method... this map should…
This is your current path, which is not written in the documentation or the comment made by Throttlekitty : Now this is the path written in the documentation and by Throttlekitty : Just copy and paste the content of the crease+ archive you've got from gumroad to that directory, and read the documentation a bit, please :)