I played with the engine recently here are my thoughts(please forgive me if I amde any mistakes)> I think Cryengine`s main strength lies in the realistic lighting of huge open ended environements. It closely mimicks the physical world and its controls(there is a few) can be accessed through the Time of Day window…
I think it's decent, but it could be better for sure: 1. Only show your best work, your portfolio stands and falls on your worst piece. When you add a new piece to the portfolio remove your worst. 2. I cannot find more specifically what you want to work as than 3D artist (with specializations in every step of the content…
I think that sort of thing really only works for web-browser based, mobile, or "free" games. I'd know I'd be pissed if I paid $15-60 (general higher-level indie-AAA price) for say, a full-screen singleplayer or multiplayer game and have in-game advertisements for wal-mart or Redbull. That said, there are more tasteful ways…
Well she's finished. Enjoy a bunch of pics, got a few more, callouts and Marmoset Viewer here: https://www.artstation.com/artwork/Ka6Ag4 See you next time.
Thanks! Just starting to block in silhouettes. Trying to fillout all the BSP space with rocks and seeing what other geological forms I need. Probably some stalagmites
maybe from interest... but the tech behind is simplygon... https://beta.autodesk.com/callout/?callid=ADD47B1B7D1147D187155C99F2B00185 [ame=" https://www.youtube.com/watch?v=fEaLH-vbl6A"]Autodesk Labs: Project Khan Getting Started - YouTube[/ame]