Hey I currently downgraded to max 2012 for Dota 2 workshop but I am having issue with my UI, my hierarchy tab has some how disappeared completely if someone could please help me. It would greatly be appreciated.
I'm quite confused on which maps are required for Arnold render for it to look similar to what I'm seeing in 3DO.. Anyone maybe could give any tips or recommend some kind of tutorials or their own experience on which maps are needed and where do they go in Maya for Arnold Render.. Sorry im still quite new to this..
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…
Decided to give some perspective a try. After about 6 hours of trial and error, I have this. Nothing fancy. Wasn't focusing on the comp so much as depth and perspective - and its still missing important things like shadows (I tend to forget those).
Well actually this is odd because I just read online to copy and paste the model. And now it looks fine in substance painter. I have no idea what that did and not sure if you do but that's great if its fixed. That only worked for the gun though :/ not too bad since I can hide it on the vehicle.