Hey. This is a zBrush sketch of a concept by Knight Zhang. I want to take it through to a real time rigged model. original concept: https://www.artstation.com/artwork/zOWx9Z. Any Comments of critiques are welcome.
Trying to iron out the workflow for PBR from Substance Painter to Unreal. Eventually rig for interactivity in VR Floor and wall textures are place holder for figuring out the lighting. Unreal setup model Any CC would be greatly appreciated. Thank you, Philip
Hello everyone! I am a videogame art student from Barcelona that's graduating this year. After sometime lurking here I finally decided to post screenshots my end of career project (we call this TFG here). To give some context, I began this back in September and I've been doing the whole project alone, my project will be a…
Hello everyone! I am currently working on a character based off a mafiosa character mixed with chinese motiffs. I am targetting her aesthetic towards stylized and flashy fighting games/hero shooter vibes, with Marvel Rivals as my art direction/goal. I am on the blockout stage so far, and would like some feedback on how is…
Alright, this is not the nothing like the zergling from the concept. Yeah a dickish thing to say, I know. But hold on. What you have made so far is your idea of that zergling. I mean, you have the rough idea of the concept, but you haven't actually 'looked' at the concept. In a production environment your model would be…
Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
Finally finished refining big parts and put the model at same pose as UE4 mannequin for easy retargeting. It is time do dig in to inner parts design. Still long way to go. :neutral:
Regarding Cremuss' comment about the wing structure, bats are excellent reference: Also, regarding wings, I'm always a big fan of the "finger" tips poking out below the membrane, ideally at the distal joint of the phalanges. It gives them kinda a clawed look which is pretty scary. He's got two different styles of horns:…