Relatively new to Substance Painter but in designer there is a node called Histogram Range which is really helpful in darkening/dulling roughness maps, specifically darkening noise. How would I go about achieving this is Painter? Levels is not ideal for this, do I have any options other than taking it into photoshop? Thank…
So I have an issue with extremely visible seams across my model in Maya 2018 compared to UE4 and substance painter. I'm using the AiStandardSurface shader from Arnold. Has anyone seen this kind of issue before?
Hi everyone my first post in here =) latest work I made 100% in substance designer. hope you guys enjoy it. here with just the normal and roughness maps Here I wanted to add some pipes
Hello Everyone, I created a Mud tutorial on Substance Designer, It will cover the essential nodes and an introduction of some advanced technique. Let me know what you guys think. Thanks! ▶️https://www.youtube.com/channel/UCKiExIzFQvAfsiUYrA1KGXA
I just installed substance and as soon as I want to open a model or a sample, I'm blocked by a blank open window. Not sure if I'm the only one with this bug, I've reinstalled it and the same issue comes up. Please help!
PIXEL8R is a tool for Substance Painter and Designer, which produces pixel-perfect pixel art of any style! This isn't just a simple image converter. You really can paint each individual pixel. It even lets you make perfect textures that aren't powers-of-two! Watch the Showcase Videos, especially the new features in v2.5! 💖…
I added a DMG/crack parameter to the Master Substance. I'm going to add one last dirt/water parameter before moving on to the next Substance. C&C always welcome!!
I've recently discovered the beauty that is using substance designer to create UI elements. Have many people tried this? Especially with the new text node, I don't think I'll ever need Photoshop again. The nondestructive workflow is a massive boom for this type of work. Now of course, I could see issues if you needed to…
Hey guys Is there a way to paint photo textures as normal map/displacement map from texturingxyz Onto a model in Substance Painter like we can in MARI?