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Histogram Range equivalent in Substance Painter

Valvoa
polycounter lvl 8
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Valvoa polycounter lvl 8

Relatively new to Substance Painter but in designer there is a node called Histogram Range which is really helpful in darkening/dulling roughness maps, specifically darkening noise. How would I go about achieving this is Painter? Levels is not ideal for this, do I have any options other than taking it into photoshop? Thank you.

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  • gnoop
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    gnoop sublime tool

    You can "publish" range node from Designer as sbsar with exposed sliders and connected input/output. Then drop it into PAinter.

    But you really shouldn't bother. It's same Levels just named differently. As well as histogram scan. Just open range node in Designer and you see just Levels. Try bottom sliders of Levels in Painter , they would give you same range tweaks basically.

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