Now you see this is one of the attitudes I don't understand, and I'm fully willing to admit it is probably because I am a male. While I'm in full agreement that games as a whole do rarely genuinely show realistic female characters, I feel like every game and male that enjoys it gets tarred with the same brush. These days…
The dialogue in the corridor can be interrupted if the player is moving too loudly. If the player is moving faster, their footsteps are louder and detection is more likely. If the player sneaks slowly up the corridor, the conversation will go on and the player will be undetected by the men in their bunks.…
Seems we made the the recap! woo! So i better show what i've been doing, because it looks like Joe is doing all the work. He isn't. Just like... 95% of it. The narrative component of Orloth is told when the player collects crystals. The crystals contain messages left for them by the guardian of the town. We wanted a way…
@AsaNYC: Thanks, your response made my day. The flash target platform was decided higher up to maximize compatibility with the game in the browser (higher reach). But personally I would have preferred to have the whole game development inside Unity and in C#. I grew up with Flash development from the early days but these…
A lot of games are violent because the human mind is drawn to conflict and the easiest conflict there is to portray is violent conflict because we take pleasure in seeing it resolved. It doesn't require much of the viewer to fully grasp what the conflict is because the conflict is very literal. Other forms of conflict,…
Sensitivity A Next Gen FPS-RPG Premise Sensitivity is an Action RPG with a FPS Style of game play. Our Objective is create a AAA Title Using the Unreal Development Kit This Project is going to be a long demanding project, but the team working on the project now is Dedicated and very willing to work and help other team…
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
@Grumpntug You only need to make 1 texture per vehicle (as each vehicle is only in 1 weight class). You can then upload this as a summer skin mod. If you have time you can then copy the frost layer out of the source files and add that to make the winter variants. You can see here the vehicles that belong to each weight…
Hey all! So my brother moved my website to a faster server. Unfortunately, it seems that all of the previous picture links are broken. Not to worry though, they're still at my website if anyone happens to read this. Even if you're reading...from the future :O Edit: Nevermind, they seem to be back... by their own free…