Ummm, these are not 100% correct numbers but roughly : 3 grass props 4 trees (1 with dead branches , 3 green, different in shape) 2 types of ferns ( mainly for the caves) 3 variatons of ivy around 5-6 rock props ( with some scale and rotating you can create amazing variety with very low number of props, i eas really…
I wish I had more expereance with this topic...but I will try to give you some advice (also to bump this post and possibly get my view of time management critiqued/ fixed/ changed):\ The more the better, 5 hours are average, 1 hour is total minimum. Depending on how much time you spend on them, you may not have to give up…
Hey guys sorry to bump, but i wanted to let you know that we're hosting another community game night at the place I work, and everyone here is invited to represent Polycount. It will be streamed live on our site and jtv. On Monday August 24, we will play Madden 10 at 3-4 PM EST (GMT -5) and COD4 at 5-6 PM EST (GMT -5). We…
Hey guys, iam actually testing the quad chamfer modifier. but i got several problems with it. sometimes it works good for me but often not. on the following pictures you see where are my problems. i want to understand whats goind wrong and how to get a clean and good looking result. i really hope you can help me on this:…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
not sure if you're following this thread anymore @jcourtchandler but you're just going to have to work hard. A lot harder. 4-5 hour grind sessions after work. Hours of tutorials. The kind of art on your portfolio looks like the stuff my friends doodled in freshman year, and they were not aspiring artists. I could tell you…
OK i've made Tons of progress. https://www.youtube.com/watch?v=VyBDAu5b_bY Crappy 5 min paint sketch. In the past week i've done all this - added shader gradients to the ui system - sdf fonts - tile based GPU undo (this was hell to make lol) - added a tone mapper - added brush scattering - added power to sliders (makes…
20 years later :p I have a hard time believing there's no way to do this in modern Maya? Keep in mind this was written for Maya 4 or 5 so good chance it will not work without modification and I couldn't be of assistance - I don't even keep Maya around these days - but without further ado:
Great portfolio and environment design. Nice to see people using blender I still love it. Very highly promising if you have 2 years before graduation. Seen quite a few bad portfolios from people that claimed to have spent 4 years at college and not close to this. My issue, which isn't about the…
@Ruz a few things from what you posted. reference and blocking. if your working from some good ref and you match some cameras in max or maya. you can export those as xbf files and bring them into mb. that changed my whole workflow actually. for blocking in mb atm i try to get close to zb style brushes. i first do a mesh in…