Chris Avans is talking about Ryse at Siggraph starting at 7:20 http://area.autodesk.com/ooyala/show/puZjRyZDpIGrD9lx_Tv94z_DVrTzWPUg/640/360#ooid=puZjRyZDpIGrD9lx_Tv94z_DVrTzWPUg really interesting that they are using alembic caches to get the data into the game...
Anyone see this announcement today? http://www.xbox.com/en-US/hardware/x/xbox360messengerkit/ Glad to see something like this finally appear for th 360. I hope they are also working on a browser to make this keyboard more useful.
http://news.bbc.co.uk/1/hi/technology/6248780.stm WiiWare? haha. Anyhow will anyone be doing this / creating some projects? Looks pretty interesting and is a very different kettle of fish to XNA for the 360. Different toolset, etc.
First I took several ingame screenshots from different angles. Then i imported the images into Fusion 360 and calibrated the desk to my wish height of 760mm and started modelling. It's really easy with Fusion as long as there are enough edges and corners. It's not really finished, but I don't need a perfectly finished desk…
I was thinking more a level in game/exploration. Although 360 is cool, just be very very careful before choosing as there is drastically more work in that