I'm not sure how much geo you have there, but less is more! May I suggest starting with a 128 Dynamesh or something pretty low res. Less geo will force you to focus on the large shapes and plane changes in the face (or whatever your modeling). At this stage you don't want to get caught up in all the details. Keep going:)
[ QUOTE ] texture challenges: themed 5 pack 128x128 single theme floor / wall textures that could be released as a PC texture pack [/ QUOTE ] I LOVE THAT IDEA GO GO GO GO GO. Seriously that would be pimpin. I'd be in for at least one, but probably a 256 would be a better idea, what would you use the 128's for?
Hey man, the texture is killing your sculpt and normal info. What res texture are you using it looks like a 128 or maybe a 256, extremely blury and dirty feeling. I would just apply the normal and AO to the model and see how it looks and then a simple flat color to let the details shine through and the maps do their jobs.
hello some time ago i finished few modes for my portfolio and would like to share it with you. first 2 are lowpoly models with 2048 for body and 1024 for head/weapon. Polycount is about 14k tris Thrawn is mid poly model for my friend shot cinematic based on sw universe. If anyone interested im am available for freelance…
Started on one of the most complex models I've ever worked on. This classic bike has every kind of material type and going to be perfect for learning substance painter later on. I also tried something interesting, I got a molten model from photoscan using a video I found online, its horrible but should give a good…
I feel that her arms face and hands need some more work. Reference will help: https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-145/White/category-169/Nude/page/1
I will need to get back to you on the Ddo Legacy part, i should have an answer for you in the next days. Of course my suggestion is to use 1.8 rather than legacy, since there are tremendous improvements in the newer version. One of them being pbr support. But i will definitely get you your answer !
looks like gamma and something else, what map are yozu baking? you can revert the gamma in photoshop, by setting it to 0.45 (if saved in gamma 2.2) or 0.55 (gamma 1.8 ) dependent on which gamme you saved it, however it is still slightly off, has less contrast so its is not purely a gamma issue
im currently workin on a Iphone project at my job to (though not as fun looking as this does) but dont you think the texture is rather large for iphone? I was told keep it within DS based confines when modeling/ texturing biggest texture where using is 128 currently.. how many ships will be on screen at a time?
Hi again! Posted last time that I was doing a Ma. K too so Ive decided to roll out what i have, still a wip. Btw if you wondered I modified mine so It has a flamethrower! Check it out here: http://boards.polycount.net/showthread.php?t=51687&page=142