Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…
Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…
and one example of the yellow props uv set. It could be further straightened but i chose to leave it like that for some minor tile skewing imperfections
Really like the style of Godus too, the lighting in the lower right of the example image is really nice. Subscribed and looking forward to seeing how this develops :)
I would really recommend forgetting clothing right now and focusing on the overall anatomy, there are some issues with the arms and hands for example. Keep it up!