Who do you think asked Dustin to come around to answer your question? :) I know its exciting and there is so much one could do and learn and experience and all. But calm down, one step at a time.. all of this is mighty complex and there is soooooo much one can learn, at any given time. I'd suggest you to finish what you…
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
@HangLi Hi , thanks for joying on in and entering. We got a new time-frame so you can finish your entry. Looking forward to whatever you come up with. ah you got me with the double post! i new that avatar looked familiar.
Why not have the script get the source code of the page, and use the particular line of code that generates that number. Then have it take another copy later on, and compare the first with the second.
[SOLVED]So i stumbled upon this weird problem when i tried to bake some cylindrical shapes onto a flat surface. In example A i bake some cones on cuboid. As you can see there is no stretching in my UVs, but the normal map comes out not as intended. The outer cones are missshaped and look like they are rotated inwards. I…
Hey there fellow Substance Designers! I have been getting into SD5 over the past week or so and come up with these! It's been really fun to make these and been looking at a couple tutorials and stuff. I'm happy with my progress, but I know there is so much more for me to learn! I know there is so much flexibility and scope…
If I render from frame 1, there's no delay in the render starting. If I render from frame 1000, Backburner takes about an hour to start spitting out frames. It just say's "Busy" and all the cores are running at 100% on the farm. I've never had a problem with this before! I have no idea what's going on... anyone ever…
haha Lamont... my setup is: Dell 27 - horizontal, on the left for 3dsmax, toolbag etc. Dell 23 - vertical, in the middle for code, some websites, skype etc. Cintiq 22HG - horizontal, on the right. vertical code monitors are so lush.
haiddasalami: thanks man, you're a saviour. couldn't find anything close to this on google at all. Kinda still trying to understand your pseudo code tho. Im stuck on i++. what does that do? sry for being noob at coding
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…