Skinned and unskinned meshes are a very different prospect on an iphone4. Realistically you're looking more along rhe lines of 6-7k if you want them to be a decent size on screen, have a decent rig and nice shaders.
betaBug: is that 6 unique pieces of geometry with unique textures on all? In a normal production scenario, you would only have 1 unique piece of geometry and then have several blood stain decals placed on them in engine.
I only watched a few seconds, seems like it's got enough features for me. I hate having to re-learn HTML every 5-6 years because I want to update my portfolio.
What have the "Dems" shown you over the past years? They've been out of power and completely impotent for the past 6 (and 12 years in Congress), so I'm not exactly sure what you could be referring to .
totally agree with you 3DLee... I played it for about 6 hours last night after it was unlocked. Did dark carnival twice and then the swamp level and part of dead center... really slick and polished compared to the first.
Super sweet piece dude, really inspiring. Imo : Lghting should be a bit more contrasted in the interior ---pic 6 and 7 only, that will makes things pop out even more, the rest is marvellous. A+ project :D
Thanks! It´s Digital Games,Blekinge Institute of Technology in Karlshamn. I don´t think i will have the time to do non-school stuff anyways, I have a 6 months old daughter at home :)
[ QUOTE ] We are using max 6 at the moment, so we haven't got the fancy max 7 extras yet unfortunately [/ QUOTE ] Max has had Editable Poly and the "remove" tools since version 5.
Hopefully Character Studio will get integrated into motion builder, then phased out. However, when Alias bought Motionbuilder, version 6 was a buggy release with terrible improvements, and v7 was prey much just a bug fix release.
HAHA No that's actually a screen grab from Ace Combat 6 on Xbox 360. They did a bunch of anime skins mainly from characters from Idol Master. That game is so much fun, especially with the flight sticks.