I wouldn't be so quick to discount what blankslatejoe is saying here. While I agree in very general terms that painting normals like this isn't really a workflow that I would suggest people do, he does bring up a few valid points. Generating a bump map from a height map will never match as accurately as a hand painted…
Parody seems like it's a lot easier to justify for TV and movies. With games it seems to be a weird gray area, depending largely on the content and overall feel or message of the game. According to the legal folk I heard discussing this recently, parody is almost never a valid defense when you're making something like slot…
Just a reminder of Bradon Reinhart's post when you originally posted the first idea on reddit: "Wow, that's really awesome. Please keep us at Valve informed so we can help draw attention to the winners, progress threads, etc. Some advice: * Try to give some attention to heroes that are under-served so far (in terms of…
I'm no animator so I'll crit the website and presentation as a whole. In general I don't really like the way you present your name, the logo with "Nick Hester" just feels like bad taste. Keep it simple and without the extra fluff, especially when the extra fluff ain't that impressive. You should tailor your website to suit…
It's all about showcasing your BEST work, and you are showcasing EVERYTHING. In fact, I was quite surprised by the quality of some of the work buried in this site. I would retool this to a single portfolio page focusing on 3d Game Models page. This seems to have the best complete content. The zbrush stuff is all wip…
I really like it but it does have a short life span. Before the free month was up I hit lvl 25... and I wouldn't say I was playing that much, only an average of 10 hours a week. But recent hotfixes have done more damage than good. They tried to some lag issues and ended up causing some pretty big server outages, opps...…
My company's gone the route of "opting out". Instead of going next gen, we're developing mobile games, and in the future we plan to release Shockwave games over TV (controlled by users at home via their cellphones, so we're still making revenue). It is a more cost-effective business than creating a full blown console game,…
Excellent advice Liam! :) When you start looking at 2D game art there is actually a lot of content involved in the creation of menus / UI. Try and list all the elements you can see on a page splitting them into categories like this: -Headings / Titles -Content / menu items -Icons -Images -Controller Buttons/hint text…
We had a bit of a musical theme in our spam threads here are work yesterday (spam thread: fun emails sent out to the company). http://www.lesliehall.com/index12.htm I had to buy the Gold Pants album which is now one of my prized office collectables. Big thanks to Rogue for turning me onto her musical genius. Shes actually…
They have kinda cheesy way of makeing it sound very good for developer. First of they will do the financing for you SO they get the 30-50% that they claim they take BEFORE you actually have covered your expences like salaries and servers and stuff. Also they say how mmo costs $20mil to make etc. BUT do they actually invest…