There is no reason you can't learn both, but start at modeling first. Once you model something, rig it and animate it. Learning what works and doesn't work with rigging and animation will also make you a much better content artist. You can go create the most badass character ever but if the animators and riggers want to…
Yep that's pretty much the only feature that keeps people interested, because almost everything else is horrible, and that's not DayZ fault, just bad arma2 legacy. The fact that Rocket made it work at all is amazing. Most of modern game engines have no problem rendering and processing big landmasses. I like this chart:…
i do believe most new games have a feature to download content like that automaticaly, if the user enables it.. hm.. not sure tho, that might just be for server side stuff. it's certainly for the best this way. otherwise people would be making models that are 1 inch tall and nobody could hit them. although.. hehe that…
it is set to the wrong engine for sdk tools. replace "ep1" with "orangebox" in the path. edit: before you do that, set the game and engine in the sdk launcher, and do a "reset game configs" and a "refresh sdk content" also mark is correct, the Source SDK needs to be open for all the the sdk tools to work, if it isnt steam…
Thank you guys! @SupRore I definitely plan on updating/redesigning my website. I've recieved a quite a few critiques similar to yours. Biggest being it does not show my specialization. Thanks for the link! So here's another update. A model I'm currently working on, of the many others I'm working on to revamp my portfolio.…
Theme and specs were fine but it was maybe a bit too much work for only one person. Some friends of mine didn't enter for this reason. I was not really aiming to finish, because it's summer time :P As for the softwares restrictions, I like the idea of presenting final assets into the same engine for everyone but I think…
i think spine not really will trigger the low violent content, but the skull is i guess. cause i also middle designing the WK set too >_< till i on hold because doing other stuff. then someone tell me about the skull graphic thingy and many WK sets rework because of that (suspect) since the evil looks like this can pass…
Studios are showing more WIP projects and making of content, look at Double Fine, they are doing the same approach as Wolfire with Broken Age and Massive Chalice, https://www.youtube.com/watch?v=MOnO96mV044#t=1079 Epic Games is doing something similar with the new Unreal Tournament. I do agree if you want to get some…
Uhh, because it's a visible part of the game? If that's inhouse, their artists are lazy as shit. If it's outsourced, the lead in charge of that outsourced content is lazy as shit. There's no way to miss that. None. You check every single texture. I caught multiple issues on Forza 3 that our vendors had returned to us.…
Poking through my Aunt's Ancient Dell, I found a bookmark for Polycount that I had saved to her system maybe sometime in 2003- 0r 2004. Such nostalgia. Now that it's been two years since shabbily treated by Collision Studios L.L.C. I think I might poke around here again. See if I have the stomach for making games again, or…