Under UDK if you use the tileshot command with a x and y tiles number (tileshot 8 8 for example) it'll render that many tiles at the viewport size and stitch them into a single bitmap meaning you can get huge images. 8 8 at 1280x720 = 10240x5760 If you have any text on screen though it'll be in every single tile so make…
Echo: I'm not saying it has less, I'm saying it's the same, specifically with Unity 5. But specular maps are more flexible than metalness (if you want non 4% values for insulators in the metalness workflow you need to use yet another secondary specular map). Unity's workflow forces you to use a 32 bit image rather than a…
7, 8 and 9 all have a special flavor that they never managed to capture in later games. 6 was also brilliant. My favorite of the bunch is 7, but 8 and 9 are also really good. triple triad in 8 is the best side quest/minigame of all time - probably.