Been a while since I posted a thread so I thought it would be a good idea to show my progress with my latest projects which I started on monday. Im a massive star trek fan always have been but i have never made a star trek themed environment so had a look at a whole bunch of art of different corridors and decided to go…
Ok so I thought of a way of texturing parts of my model which are impossible to get to while the whole model is loaded in...I am using ID map baked from highpoly vertex colour. But there's some detailing I left out which I thought I could achieve in SP, so I didn't have to model it all into the highpoly. So I exported the…
[ QUOTE ] Its just so insulting to say that all people who claim welfare drink and smoke and generally waste their money. And even if they did, its none of your damn business. And education is not an option for everyone. Some people just want to have a job , but in some parts there are not many jobs , so claiming benefits…
Another thought, in terms of risk mitigation, would be to have an internal policy of only doing smaller "per asset" jobs with new contractors until a certain amount of successful completed assets are met and they've earned your trust via work enough to merit being given larger and or longer contracts. While breaking up…
I see a white specular color applied in linear-space in every once of those examples perna. http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html "The image on the right made neither of these corrections and exhibits several problems. The skin tone from the color photographs is changed because the lighting was…
Here's some stuff I think would make it look a lot better. -Add a height fog to cover the whole scene. The concept seems to have some fog. -Turn on scene affect and play with the scene highlights, midtones, shadows. Either click on world properties or click on your post process volume to acess this. -I think it would look…
Nice! Remember, the thickness also needs to be on the grid, and the heights of each of your pieces. It's important to try making a whole building with your modular set, to identify weaknesses and omissions. Plus it will help sell the set, by showing an end result. Have you thought about textures and materials yet?
Hey guys! So I've done a few changes based on what you guys suggested together with other people I spoke with. - the text amount on every page was greatly reduced and more or less, I left only the description/concept at the beginning (the only exception is the actual game where I wanted to describe exactly what I did and…
Decided to get some of the larger pieces out of the way early on, heres the Himalayas (appears ive spelt it wrong in the title, derp) I'd really like to push this a whole lot more so maybe I'll come back to it later, but it will do for composition now. Its 500 triangles and I did the sculpting in MudBox (one of my first…
I'm not sure how relevant this shitpost will be, but I just have to speak up. I've been doing 3d for three years now.(im 23yo) Thought it was my dream and the whole activity suits me pretty darn well, couse i love games and weapons and i love the whole process of making 3d. I have a pretty decent weapons portfolio that…