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Star trek: Uss vengeance corridors

lockycoull
polycounter lvl 7
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lockycoull polycounter lvl 7
Been a while since I posted a thread so I thought it would be a good idea to show my progress with my latest projects which I started on monday. Im a massive star trek fan always have been but i have never made a star trek themed environment so had a look at a whole bunch of art of different corridors and decided to go with the USS Vengeance.

lJeEhrP.jpg

Started with blocking out the shapes and them making the high-polys to bake.

9kaq06e.jpg

Once I did that I jumped into unreal 4 and started to develop a whole set of materials that I could see in the piece of art I was using as reference. I have done a lot of small touch as well along the way due to some meshes having some issues.

I am at a pretty good point at the moment. Still a ways to go though I still need to finish making decals and fixing lighting a bit as well as adding a few partials such as sparks and dust.
bMAErRc.jpg

I do feel as though the blue is to bright at the moment but I just wanted to add some colour in to see how it would look I may tone it down a bit.
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