Thank you for being so constructive. I was going to rework a few things into the texture based on other posts. I will definitely take your advice to heart. I was dumbing things down because the effects I first went for would not have gone well in a game like WoW (more like gears of war). But you are right. I will go with a…
@Rurouni -- Thanks, good suggestions, I'll dirty up the walls some more. Also, the walls are actually supposed to be smooth plastic (if you've seen the movie Moon, or I guess 2001 A Space Odyssey would also be similar), so I guess perhaps the walls aren't reading quite as intended. I'll have to work on the spec/gloss a bit…
Hey everyone, i'm still fairly new to the whole game art scene so apologies if parts of the scene are awful. Anyway, I've been working on this pub from some Assassins Creed Liberation concept art... If you could crit the arse off it that'd be fantastic thanks! Still got a bunch of stuff to do, lightmaps have been a pain,…
@samifira : Thank you! @Kid.in.the.Dark : Thanks for the detailed feedback. I've tried the front out of metal and concrete and just doesn't look good. I also added more grunge as you said. The pipes are there to break up the symmetry and add some rounded shapes that break up all the square shapes. Also i added some steam…
@refriedspinach - Do you think the branches would do better with a mesh like ftorek wrote? I made them a bit hastily when I felt I needed more detail to the vegetation, which might have been a misstake. @The_Blenderer - I suppose I could add some lichen and moss with vertex painting. That might work. So adding some…
Thanks for the feedback so far. I worked some more on the well textures and cleaned up the scene to get the well more into the focus and get rid of the clutter. Next I am going to work on the ground. Adding some grass areas for vegetation to grow on instead of plants popping out of the stone. Deliberately got rid of the…
Wanted to do an enviroment piece, I've always avoided these, but no more! Here were the thumbnails. And here is the current WIP, I feel like the image itself is a bit boring, Im gonna see if I can add some more interesting stuff to it. I was thinking of having the castle be a lot more ancient. However, there were some…
we often render billions of polygons at work but that is mostly for environment related stuff, foliage, vegetation and the like. Character wise, its all down to displacement. Remember though, even if you are displacing the mesh you still need to have enough detail in the mesh before displacment to capture your desired…
I can't imagine why you'd need a knife that big in school, Sonic. I have a kitchen knife in my room that big, and I don't think I've ever used it for anything other than cutting vegetables. Do you do a cookery class? ¬_¬ Whenever anything bad happens anywhere, there are always the ultra-paranoid who try to ban everything…
Hopefully this is right place for this... So, i'd like to know what are nice vegetation/tree/plant software kits or plugins that you may recommend as "light" solutions aka model output doesn't eat much RAM etc. I know that obvious recommendations are Arbaro and NgPlant, but perhaps anything else? Maybe with more…