My general workflow is an adjustment of my older workflow (for now). I keep all my materials layered or grouped in my albedo with only some merging. This way, I can adjust my roughness maps easily in the roughness group on a per material basis. Problem is-MASSIVE FILE SIZE. I'm only doing this for now as I continue to…
[ame=" https://www.youtube.com/watch?v=BT2pora5pbk"]"The Fields" Asset and Gameplay Demo Ludum Dare 29 - YouTube[/ame] To play The Fields, follow the link below. Don't forget to read the instructions! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29430 The Fields is about a colony of bunnies (one at a…
Your renders are very flat and lack realistic lighting. The materials do not look realistic nor does it appear you are using PBR texture methods. I also do not see Normal map detail nor a metal/spec map detail. The modeling itself looks decent but I think you could really buckle down to go the extra mile. I would also…
Did you start your DDO project with the UE4 preset as well? Selecting the appropriate preset in the beginning tells DDO which maps to load by default, which in this case it seems like you loaded something using the Specular/Gloss workflow, instead of the Metalness/Roughness one that UE4 supports. I would read up on the…
Currently working on a medieval town with houses ranging from small to larger houses. Im ending up having to use anywhere from 5-10+ materials per house, all tiling textures. Each material consists of full PBR tiling 2K materials for the most part, with a couple set to 512 or so. But this is what its all set to now to…
Hi everyone, finally got to show the work I have been doing for Inflight-VR / Airbus Bizlabs. Since we are a small team and I am the only artist / designer my tasks usually are to come up with concept art / design and take them all the way to finished environments running in gearvr and Oculus rift before handing over to…
Agree, also any normal map on the grass does nothing good IMO. Looks awful usually and mips out suddenly. The main issue is how to make it seamless to ground 2d grass material when 3d disappears. A huge part of grass appearance is light scattering / translucency when you see the grass glow toward the sun . it's usually a…
We're starting up a 3D foam cutting business and need at least one concept artist with 3D modeling skills to join our team. Initially the work will be 20 hrs per week, but has the opportunity to expand to full time employment relatively quickly. You'll be primarily developing props for businesses including paintball…
learn PBR texturing and baking highpoly detail onto lowpoly. I don't see any normal maps or ambient occlusion here. The chandelier doesn't look like it has a light source some free textures here to use/study https://polyhaven.com/
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…