Hello, so as part of a class assignment, I've been tasked with getting a single 3d model of my choosing critiqued. So hopefully some of y'all can give my model a look over and let me know what you think. Don't be pulling any punches now, I'll only improve with your honest comments and critiques. A bit about this model,…
I was wondering if there is a good way to bake in the detail from a high res model to low poly one. I'm not refering to normal mapping. Let say you model a hi poly tank, with the intention of using it to generate the texture of a low poly model. You take the time to model the bevels so it catches the highlights and all…
This structure is a highly modular structure. You should ALWAYS if possible, "modularize" your environments. If done properly, it can be around 8-10K polies, which is OK or this hero structure. This is how I would execute it: 1. The many rings that make up the outer shell will be modeled with a modular approach ( model one…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
Alright, our programmer brought to our attention that each sub-mesh of a model may only have 40(ish) bones. The model in question has 79 bones, so must be broken up into at least 2 sub-meshes. However, the vertex numbers are in an "illogical order." i.e.- vertex #1 is on the face, vertex #2 is on the knee. So instead of…
Dear Recruiters I am Qasim Ali and I am a 3d modeler.I have good knowledge of modeling organic models (both high and low poly).I can also create props and levels.I have enough knowledge of 3dsmax,zbrush and photoshop to give life to my ideas.You can see my work at "khan.cgsociety.org".I hope I get a chance of working with…
I thought I had posted this about 9 hours ago, but it disappeared and there's no draft. So I'm re-writing it. Basically I was blown away by this box modeling process right here: https://www.youtube.com/watch?v=ac4qV2uIF3Q What struck me is that in my novice ways, I typically try to avoid EVER creating an ngon EVER with the…
@musashidan The stuff which Andrew created as posted by @olgu mostly if not completely shows all quad models, therefore far from confused. Most, if not all render engines at this point can accept or convert polygon models to sub-division models, making quad models especially for film/vfx essential, even with games I…
Hello, I am Tanel. Started with CGI last year June This is when i messed around in HoudiniNow from September last yar started with zBrushFinished my first sculpt.It is this one: https://www.artstation.com/artwork/A5D0XBut now trying to figure out what is good way for texturing.I have no info how to do UV-s etc.Tested out…