Ok, let's see: Elise has rim lighting so maybe darken her a bit or give her a bright outline at fitting places. The spiders can be pushed back a little. I think a soft color layer that fits the surroundings would do. Also maybe work on cast shadows for the spiders. They look like they're floating. Maybe also scale down or…
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
Did you ever want to share your nodes across all blender files, and feel it is messy to do this in a right way, here is why Node Kit coming in. Node Kit is a convenient way to manage your nodes in Blender. You can easily save your nodes in a global preset, and then restore it to any object later on even in another blend…
Hello! You need someone who can help you convert your ideas OC or reference image into a stunning unique high quality custom 3d avatar for vrchat creating from scratch which entails modeling from vrchat avatar modeling from scratch, rigging, high quality texture toggling adding simple animation etc. then this the right gig…
Hello Polycount! With me finishing the Tesla's Laboratory project, I needed a new project for the portfolio and for further practicing. I knew I needed to get on with level kit art, so I figured, why not do a Unreal Tournament map. That's what I did. I started making a UT map aimed mainly for Deathmatch and Duels, maybe…
Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
Hey guys I'm selling my MODO 901 and NPR KIT 2 Licence for $1500 USD and I'll pay the transfer costs of $100 If you are interested please contact me at acsvaughan@gmail.com Thanks
I agree with LRoy, I mean, everyone has their own workflow. Personally it takes me a lot less to get the basic shape in zbrush than any other 3d software. It's just a matter of what you're used to. @Urbonov: Do you use the dam_standard brush? I rely on it a lot for the lips (I guess you could use your own brush anyway)…
Looking groovy I love the shot of him scratching his head with one hand and looking at his massive claw like he's trying to work out what the fuck to do with it- he does have a lot of personality The only real critisism that I would give is the flesh texture- there's no clear lightsource, which makes the muscles look too…
I've been reading through the UDK forums and noticed a lot of people were complaining about the lack of content included with it (ungratefuls). Anyway, in an attempt to help out my fellow programmers and non artistic folk, I've decided to share my hi poly bits so people could use them for baking low poly models. Anyone…