Hello My name is Bartolomeu, i'm a 3D Hobbyst trying to improve my skills and at somepoint acquire industry experience and later on develop my own game, i will use this post to track my progress and maybe get some feedback from people here on polycount. At the moment i'm focused on improve my sculpting and concepting…
It is indeed an improvement @Donkey_Kong. Here is how I would approach this next: 1. Pick 1 shot that you will use to prove out the whole process 2. Add a placeholder character as reference for scale. You can use metahuman to get something close. 3. Use it to better understand if you got the proportions right. For that you…
My longest post ever, incoming! As some people might have seen I was running a five day marathon of making one mech per day, and livestreaming for 8 hours. I wrapped it up two days ago, and thought I would post my thoughts about it here on polycount aswell :) I have been meaning to implement lots of changes to my workflow…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
@Klunk: The problem with projecting/transferring the actual normals of a mesh is that it's a closed surface (at least usually, maybe you could break things up into many smaller units, but then you'd have to manipulate those somehow). Imagine you want to comb your vertex normals sharply in one direction over a larger area:…
Not sure of the exact way to do exactly that, but one way around the problem could be to give the thumbnail or link bringing you to the large picture a tag name (so it would look like <a NAME="TAGNAME"><img src="img_thumb.jpg"></a> then that would bring you to your big image, if you click on the big image the html would be…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
It's by this artist: http://www.artstation.com/artist/idalino I just used Google image search. You can also copy the text below "BBCode (message boards & forums)" on imgur and paste it here to embed the images, like this without the spaces: [img]http://i.imgur.com/5HpIQ9g.jpg[ /img][/img]
Hey @Fabi_G Thanks to your recent suggestions, my UV and baking workflow is going much more smoothly. However, I’ve run into a new problem that I completely don’t understand.
Here are the images. Island for picture maked biger so it will be easier to you to look out. It looks completely different from the errors I had on…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…