Hey, Game-Ready models are very low poly. Which makes them very hard to look good for portfolio renders. I generally spend extra time to re-bevel and subdivide the low poly version to make it look better. But i already have a high poly at hand. - Is there a workflow where i can efficiently turn my model into high poly…
Hello everyone A few guys asked me to make a tutorial for my hand-painted characters. I've made one now along with a new character; Sean Matsuda from Street Fighter 3. I figured you guys might be interested in seeing my workflow as well so I'm sharing the tutorial with you. I've been learning a lot from the guys here at PC…
Haha! Torch that's awesome dude! Cant wait to get Link all rigged up and have him play with that Cucco! :D I might enjoy taking a stab at texturing him too for fun; hes a cute little dude! @BobtheGreat Thanks man! I do understand what you mean, however, I don't know if I agree with the reason per-say? I have never seen (to…