Added Volcanoes to my Stylized 3D map: Also released a new update with German, French and Polish localizations: [ame="https://www.youtube.com/watch?v=FfU4Jcrw3Qc"]Last Knight - Version 1.2 Update Video - YouTube[/ame]
try to remove the shelf options you have highlighted and the auto uvw, use the bare minimum render settings and work your way up ffrom there, that sounds indeed bizarre
Really? I don't think it would be that hard. FFD the shit out of that thing. You seem to be still in blocking on most of it so I think you could do it. ;)
I decided to do several more weird dragon designs, because I was not satisfied with the first batch and wanted to explore more this theme. This below is a butterfly dragon (but probably "bat" suits him better). It came out as an experiment. I wanted to explore a new technique involving 3d modeling for generating…
One thing a lot of modelers don't seem to understand is how fragile the modifier stack is. When you use any modifiers that are vertex-order dependent (Edit Poly, UVW Unwrap, VertexPaint, etc.) and you add a new edge loop in the bottom modifier, those modifier edits are usually lost. Gizmos also tend to be…
The handle definitely needs smoothing out, how did you create it? I would suggest starting with a box and then using an FFD modifier on top of that to pull/push it into shape, you'll get a much smoother result. :)