I'm fully aware of the hardships that people from Mexico face. In fact I say keep'em coming. But we have to face the facts, they did brake the law. Saying that you broke the law is not a scarlet letter. If somebody steals it's put on a criminal record right? Now if your not in favor of having a record with the FBI then I…
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
hey guys I'm working on my first human character. My idea was to make a somewhat futuristic suit for a female motorcycle racer. I just wanted get feedback on my face and cloths mostly. Also if you have ideas for the suit im all ears. :poly121: Also she is not done. The hairs are place holders till i get to maya.…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
I don't think that the first layer could've been a dream for a number of reasons, not least of which is the whole time scale difference between the dreams. If layer 1 of the dream is 10 hours then the one above could only be an hour or so. As for the ending, I think you can take it either way, but I think there's pretty…
This is to TehSplatt and FlashL, You keep saying that judging by my modelling skills with this face your assuming that I don't use anatomy reference, and FlashL says "If your reference was good, your model would be better - Fact. If you had good understanding of anatomy, your model would be better. - Fact. If you do have…
So this is a good indicator of the feel I'm going for in the final render, but she's just not at the quality I'm shooting for. To do: -Iterate on some details, buckles, hard surface details on the helmet, etc -Bump up the topology to get rid of facets, and to help with the dodgy facial expression. -Bash out some iterations…
I'm still pretty new to Mari and I was wondering why my image looks so bad whatever file type I try jpeg, tiff, Targa, psd, exr they all look terrible and I don't know why? my channel is 32bit float, 8k
I've been following this on and off for a while, and I've got to say I love what you're planning in terms of the texture color palette. I also like what you're doing with the clothing, but since both high heels would be a little unlikely, how about just one? As if she'd long since lost the other, pacing through the empty…