I wasn't sure if cages also need to be converted to tris if the low is also converted to tris. I guessed that the cage is just used to give an area for the rays to work within instead of using a cageless option like in painter. If I have a low mesh converted to tris does the cage also need to have tris considering a quad…
I like em, nice work, especially on the last two stone textures. The first two might have too much painted in lighting. The highlights really stand out and might cause problems for lighting levels?
Right now I'd say that you're shapes are a bit too cartoony if you're going for something realistic. The shelves are too thick and it's the same with the bed support. The door is also extruding a lot from the wall which makes it look a little bit weird. I guess people have already been saying this though. I also agree with…
I know we have a lot of modelers here, but frankly it's really nice to see the animation tools get some love. Aside from the addition of Animation Layers in Maya 2009, most of the core animation tools have been the same for way too long... and if you spend any amount of time in the graph editor, it shows. The new shot and…
I think I two have two "solutions" for your concern about the toolbars: 1) instead of converting a toolbar to a tab you can create a new tab and then copy all buttons from any toolbar to this tab. In the video, starting at 02:30 I am doing the same. 3dsMax does not allow some controls to be copied, so this is the main…
"I can help you find
the one you seeeek. The one who butchered your clan." The frosty edge to her silky voice made Tryndamere uneasy. Still, he hadn't
found a lead in weeks and he sensed powerful magic from her. Perhaps she really
did know... "Kill the man near the
canyon and I’ll help you." Houses ablaze...blood soaked…
Looks like early Renaissance Paris. The art is great, but I just couldn't give two fucks about Assassin's Creed any more. Annual releases are too much, and now it's two games a year? Franchise fatigue.
Really like the two on the left (I take it this is Cryengine 3?) I think the warm kind of over saturates the colours maybe slightly too much, if you could get a balance between the two that'd look great.
i have a pair of these... dell 20.1 the ability to essentially hook up four individual things (like two comps and two consoles) to each monitor is nice, and the adjustable / scalable Picture in Picture option is pretty awesome too.
Ok, so I've got another technical question and decided to make a separate post in case there are others looking for similar info that's not related to my Overlapping vs Wasted space post. I'm currently working on a Castle environment that I'm going to be putting together in UDK. I'm using modular pieces with some tiling…