@ Pixelmasher: cool idea about the larger clamps, I'll see what I can do about that. @ creationtwentytwo: yeah it was pretty daunting starting this scene, I haven't tackled something this large before in scale but I want to push myself and figured this would be a good way to do so. I was playing with the textures trying to…
Great thread! I've found that Slash1 is a good way to start a gap between rock formations on very basic shapes, but it's automatically masking it for me, rendering me unable take it further and give it a nice bevel and continue. I tried removing all the masks but it didn't work. Anyone have a solution? :poly132: Edit: I…
Further progress on the texturing. I feel like I like where it's gotten to here, and am confident in continuing on a set amount of models. I do notice there's some distortion on the top of the corner pieces here so more touching up the uv's for me. I attempted to do nails going across but I opted to not do them at this…
Hi lo, My name's Adam. Im a long time polycounter, and a first time poster. I have worked in this industry just over a year. last year i took a job at a small startup called Clapfoot Inc. in Toronto. We make Mobile games. We've released such titles as: Sector Strike, Play Tennis,and Tank Hero it has been such a great…
Hey guys, I have been following Tim Bergholz’ Ultimate Weapon tutorial for the last 2 weeks. After watching the modeling videos I got a nice looking AK-M (floaters in yellow). I also followed his edge
straightening instructions and got everything all packed up nice and tidy. However, when it comes to baking
everything goes…
If you have access to GDC vault, the video that goes along with that presentation will show you how amazing that workflow is, that Joe linked. Probably the most efficient use of trim sheets I have seen in games in recent time. They built an entire playable, open, world out of trim sheets (exception would be the occasional…
Interestingly, I don't find this to be the case anymore. It used to be in zbrush if you subdivided too much too early, you'd end up with blobby looking sloppy sculpts. With the addition of clay brushes and trim brushes, I find that I can subdivide like mad once I have an extremely basic shape, use clay brush / trim dynamic…
@Spoon I am excited to try defining areas with trim dynamic after work and thank you for the book recommendation! @kanga I will try pinch brush tonight. I did some exercises last night where I stayed in dynamesh to define muscle shapes and was surprised to see how nicely that worked out after I built them up for a bit. I'd…
snow: Thanks Ill keep that in mind. Thanks! PhilipK: Thanks for that paint over and feedback! Ive spent most of the week on that brick a bit and I still fail on getting those sharp edges looking nice. Care to make a video tutorial perhaps to show your work method in action? ;) After a couple of days of frustration and…
So part of the main problem with the folds was that it was all on one very low poly mesh that flattened it all out a lot, the belt was included in that, so it was especially bad there. There were also a few folds that sort of came out of nowhere and really needed to be trimmed down, and the sculpt itself was very chunky,…