Here are a couple of notes: * The color/saturation of the wooden floor does not fit the rest of the scene. It's almost cartoonishly bright orange against the natural earth tones of everything else. Dull it more to match the rest of the scene, or consider a different color all together. Perhaps a darker brown to compliment…
✨ Volunteer 2D Concept Artist Wanted: Unannounced Game Project ✨ We’re looking for a passionate 2D Concept Artist to join our team on an unannounced project currently in development. This is a volunteer position geared toward beginner to mid-level artists who want to: 🎨 Build their portfolio with real game project…
Okay, so in order to keep this thread a true WIP, I'm updating with this. It would essentially come after the last post, but I decided to scrap the last post and work with just the death part as I realized I was going to run out of words. Of course, now that I've been writing THIS part, I'm realizing that it is too much…
your maps seem quite random, the diffuse is very plain and has few interesting details. the specular seems over the top, and the normal map has a lot of noise and very tight edges meaning you're not going to get any nice height informatiom - and as you can see in your rnder, the bricks look very flat. you should paint in…
@cholden: thanks for the mad lurv friend. i am a little curious on who these important people are but whoever they are i hope they start to share the mad lurv. a big hello to important people! (my fingers are crossed for either dan paladin or fred schneider) so i did up two cactus guards on my recent favorite topic "crash…
Thanks guys. I'll be adding some definition around the corners for sure. There is no need to keep myself from going over 3000 triangles anymore. Might as-well create LODs for the house. @Brygelsmack : I useally work with stones that have less then 40k polys. Smaller stones need even less polys. You might wanna turn on…