The robot gets it's information from text on the internet There are almost no written tutorials on designer, the documentation is minimal and adobe burned the forum so it has nothing to work with. Then the robot makes shit up in an effort to keep you engaged and using tokens if you want the robot to help you solve problems…
Comparing pirating games to pirating 3D software is pretty weak. You can stop the your just as bad as me argument as a defense of pirating games. The damage done by people pirating games is far more severe and threatens more companies lively hoods, then a few people who pirate some niche software. I'd also like to see some…
I used to do the same way back in the day when most of my texturing was done in photoshop. But there was a solution about 15 years ago that solved the issue with pngs and photoshop, and somehow just migrated to use png as a default. Since a lot of texture outputs happen from other programs like substance, I've just not…
The vein map looks really cool, and the attention you pay to anatomy is truly impressive. You're doing everything right here, as it's the foundation of the entire project. Any improvements will always have a positive impact on the overall result. I can see the progress from the first iteration to the current one—you've…
Which probably means us PC fan boys will have to deal with shitty console controls. Looks fantastic though. I'm not sure i'm seeing a lot of "freedom" to choose what you do to solve each problem though atm. Every puzzle solved seems like it is meant to be solved that way. Especially the traffic light sequence. I'd love to…
Hiya all, I'm recruiting for a friend who needs to keep his team identity underwraps for the moment untill the press releases go out later this year. I can assure you that this is a real set of positions at an Austin, Texas game developer with a team of veteran developers. This is a set of people who know what they are…
Yes... I've the same problem. - I know how to solve the problem in SoftImage (hold down the Alt key when rotating). - 3DS Max 6.0 has the same problem, but they fixed it in version 7.0 To solve the problem, I must export the model to Max 7.0 and uv mapping it, then re-export to Maya - but I can't do this if the model use…
thanks for the info Kanni3d. As a side node. houdini remesh is useless step. Indeed the remesh wasn' t solving anything, what solve the issue is that you just need to check the option weld adjacent edge in Moi3D fbx exporter to create a single shell. Then you ready to go for retopo in quad remesher. For continuous surface,…
[ QUOTE ] If you get stuck there, you're bound to get stuck on a bunch of other parts in the game :L| PROBLEM SOLVING PEOPLe [/ QUOTE ] Games hardly have any problem solving, usually to get something fucking simple done you gotta do it the most complex way possible. Its more like puzzle solving because its only going to…