a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
Decided to start a new project, I dont think this one will take too long, it has its problems already but im working on it to bring something that I havent done before.
I wanted to share my latest project with everyone. The art style was a mix of Diablo with inspiration from the latest Doom game. I hope you like! Crits are always welcome!
Just as pointless as putting something without textures or anything material wise into a engine. Hell, he even stated it's a blockout.. Looking good so far man! Ceiling could be a tad higher and the door in the back a bit wider.. but that could be FOV playing tricks as well.
High poly model of an Asker online fanart that I started during my last term at Think Tank online, mentored by J Hill. The cape was modeled in Marvelous Designer and the hair was groomed in Maya using Xgen. Everything else was sculpted in Zbrush. Original artwork by artist Woo Kim. Hope that you like it! :) Any feedback is…
A portfolio piece I've been working on in anticipation of TFA. Had a fun time trying out Marvelous Designer for the first time. Will come back to refine after I see the movie this weekend.
My newest project. Will be part of a bigger scene. More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo More pictures and wireframes on my artstation : https://www.artstation.com/artwork/3Pzxo
A lastest character that I've just made. Turnalble clip: https://www.youtube.com/watch?v=c3ISsYD5n8I Based on a concept art of Paul Kwon: https://www.artstation.com/artwork/DKxA Topology: Zbrush 4R7 Retopology: 3Ds Max 2015 Texturing: Photoshop CC (Diffuse, Normal, Specular, Gossiness) Rigging: Maya 2015
Hi Guys, I' am done with the Harley Quinn sculpt, so i would like to share my work here and would like to give the Credits for the Concept art to ->> ZSC [ you can check his concept work here - ZSC ] I enjoyed working on this. Hope you like it, Thanks!