Hey All, This is a sorceress character I made for a student game, Hero Bureau. She is comprised of 2 1k texture sheets, 25k tris and rendered in Toolbag. Would love any critiques and feedback.
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what did you increase it to? try an high value like 256 to see if it has an effect, if there's no improvement then the problem must like with the layout of your lightmap
Yep, like this http://imageshack.us/scaled/landing/227/exampleofwallswk0.jpg It certainly isnt the only way to do things, but it helps with modular env construction
There is a bug in the latest build that seems to restrict the resolution of some substance materials to 256 while they should adapt to the resolution of the document, we are working on it. Sorry for the trouble.