This is my last work just to keep practicing, a 3d cartoon style model inspired in Catdog house animation serie. Made in Blender. What you think people? https://sketchfab.com/models/7152c267e67d4f9c800896c36cbe96eb
While applying squash/stretch feature to your cartoon rig, which setup do you use ? scaling the bones or translate ? What is the differences or benefits of using one way to another one ?