Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…
and one example of the yellow props uv set. It could be further straightened but i chose to leave it like that for some minor tile skewing imperfections
The way I'd do it is by using the material workflow. here's a simple example: Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.
Really like the style of Godus too, the lighting in the lower right of the example image is really nice. Subscribed and looking forward to seeing how this develops :)
I would really recommend forgetting clothing right now and focusing on the overall anatomy, there are some issues with the arms and hands for example. Keep it up!