I think I'm done with this one. Will probably mess around with the lighting a bit more later on but this will do for now. Waiting for the coders to hand me a script to randomize between a few different idles but here is a test animation anyway. [ame="https://www.youtube.com/watch?v=JRQ061bg4RI&hd=1"]Linkies Final World -…
This is something I have put off learning awhile ago, but it has come back. For optimization sake, how can I make a 2D chain texture that looks similar to this?
Later update than I wanted to, but deadlines and rendering were a pain, so I'm posting late in the week. The computer I was able to use had a slightly different version of UE4 and I'm not sure if that's changed anything or not (I tried to look and download the exact version, but it was either this slightly updated one or…
I'm sure the Playstation 4 will have a "Hair Core" made just for this :P If we could somehow navigate the maze of threading issues and write some software that could use all these cores we see no a days stuff like this would be possible the trick is syncing it up and getting it on screen without hogging everything. I think…
[ QUOTE ] yea, this bodes well... 20% on rottentomatoes.. http://www.rottentomatoes.com/m/silent_hill/ [/ QUOTE ] Looks like most of the reviews that come off as being bad, are actually coming off good to me. I've never played the game, but I watched a dvd that had a compilation of videos and cutscenes from the series, and…
a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…