4.5 is a first step into a material-based workflow, we've worked pretty hard on laying the foundations in this release but there's more to come out course :) I'd definitely recommend giving it another go, especially if it's been some time since you tried it. I remember getting a trial some years back to have a go and just…
Hi guys, I'm starting to learn about Python and coding in Maya, and immediately, I have a first project to work along with this lesson. I am trying to replicate the same user interface as Modifier Panel in 3ds studio max. I got most of the stuff to work right, but the issue comes in where the Layout doesn't change…
Hey folks, I found a really neat trick when working with custom HLSL nodes in the UDK material editor and wanted to share. As of right now, to pull in a texture as an input (assuming you want to mess with the texture itself, not just a float3 or float 4 value) you need to use a custom texture node. HOWEVER If you want to…
As the title suggests, as I was experimenting with this feature, I've painted pink all over one of my bump maps. I can't seem to figure out a way to reset all changes made to textures, if at all possible. I could of course reimport my bump map but I feel as if I'm going to be using this feature I'd like to be able to…
I'm currently working on version 1.28 which will mean a price increase but also a great number of new features including extra strand types, wave frequency control, fade in/out control for the alpha, hex code for colors and hopefully the Load/Save Projects feature. Later versions will include the ability to add/remove and…
I'm working on a project that I'm pretty far with in dDO, but I want to try adding some normal detail by painting on the model. I don't really see an easy way of going about doing this. If I open up dDO and load the project, and then load up nDO. All nDO then wants to do is convert my active layers. Am I missing something…
hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…
I'll probably be pretty hesitant to make any changes at this point (spent too much time on this already), but if any one has any small suggestions I'd love to hear em. Even if its a big change I'd still like to hear it so I can avoid making the mistake in future projects. Thanks for watching and have a nice day!…