I've been trying to import a 16-bit (also tested 32-bit, same thing) heightmap into Photoshop, but it always stays in 8-bit mode. I've tried several file formats, nothing seems to work. Can't find any settings related to this inside Photoshop and Google doesn't seem to know anything about this either... Is this a problem…
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Is it ok to bake a section of a model that you will rotate instances around after you bake, and weld the verts of these instances? Let's say you have a 32 sided sphere. you only want to worry about 1/8 of it to bake. you bake that 1/8, rotate copies and then weld the copies. Is this the same thing as editing the geo after…