Hi. Does anyone know how to do it? Lets say I have a flat concave/convex polygon with N vertexes and I would like to project it on the surface of a mesh along some direction vector. Basically like a decal or imprint in pro-boolean. The result mesh should have the topology of the mesh on which proijection was done. Example…
lets approach this another way. The cube above has 8 verts right? 4 verts are filled with a polygon. Every polygon is made from triangles. say you have 5 verts being filled. This is 3 triangles to the engine. Lets say you have 8 verts as constructed as above, this is 6 polygons or 12 triangles to a game engine. But in…
sounds like it is turned on in preferences for "new" objects. open preferences > polygons and deselect vertex normals from: "Polygons: Display Settings for New Polygons" besides display > poly menu you mentioned the vtx normals option also lives in display > poly > custom polygon display And as an attr for each shape node:…