ok, more lame questions: so ignore backfacing works when selecting components - how can I set this when selecting objects in the scene?? also I find this a little weird: for example when you are moving something with the move gizmo in the perspective view and you want to move in the left view port. The gizmo in the left…
you wrote "edito view" missing a 'r' there. The viewport grab looks slightly down sampled which makes it blurry. I guess the views could be nicer, one is straight from the side (no 3/4 view) and the other ones basically straight from the front or back. Maybe think about composition like where should the weight of the…
@Kosh_fortsirk Thanks, I was aiming for a similar style to the way Hazardousarts does his female faces, as he's one of my favourite artists. Yeah, it is in orthographic view.. I read somewhere or heard it in a video tutorial to not sculpt in perspective view so I forgot about using it altogether. Is it best to present the…
Nope, try again... you should draw vertical and horizontal lines on the model to see the proportions. For example, the height of the ears compared to the eyes, the height of the jawline compared to the mouth, etc. Beware that the perspective and FOV can change how you see your sculpt, but the reference is a fixed picture.…
But Pior, you can have a thumbnail view! All you have to do is drop your reference images into the "photo" folder in your dropbox. Then from the web interface you can change your view to a thumbnail view. In addition it automatically makes galleries, which you can right click -> copy a link to. look i made this one for…
Unfortunately, Max favors Z up turntable style orbiting. Since you're in bottom view it's going to be weird with mouse navigation. There are two workaround though. 1. Instance your model and rotate the instance so that you can work comfortably in the front view. I do this a lot with robot parts on appendages of characters.…
This is a built-in feature of zbrush. * Use Document: Zapplink Properties to store a Front, Right, and Top view (it will save the back/left/bottom automatically). * Make sure 'ZApplink Views' is toggled on * Use Zapplink The resulting psd will have all views stored, which will project back onto the tool when you save and…
I have decided to go for gunsmith for my weapon. After messing with the alpha channel and settings in the workbench for a while this is what I got so far. This is my first time doing gunsmith, so if anyone got some tips or feedback it would help a lot! My alpha texture: In-game view 1: In-game view 2: In-game view 3: I…
Hey! thanks for the reply, its much appreciated. i will definitely try and work on the front and back treads a bit more here right away. i also posted the concept i am going off of definitively now. as well as some more progress pictures. let me know what you think. Concept Concept My WIP, Wireframe My First AO Pass Top…
Initial phase 1 is completed, and project role is filled. Thanks guys, the people on polycount here are fantastic. ---- We're building a 3D scanning app called Monocle. It lets the user scan in their 3D world and share directly with each other. App development is nearly complete, so first bit of work is primarily defining…