This is probably a very noob question hence I put it off as long as I could! But here goes.... This is my setup for baking a groom (converted to geometry) onto a piece of geometry in Marmoset (tried in Blender with a cage as well - exact same results): - groom is set up as the high poly- head cutout/haircap is set as the…
Hey, man I would totally love to as soon as I hear an answer to a simple "why?". There's no place for doing things "just 'cause" in a production environment where every second is a waste of money and opportunity, so there's nothing wrong with getting to the bottom of things. And once again what's wrong with throwing around…
Hmm, well the getModifiers command seems like it'll work for some of the stuff I wanted it for, shame its so limited though. Ended up using it and stringArrayCantenate right away :) As for the undo stuff, atm I'm using the scriptJobs compressUndo flag as a stand in till can figure out a real solution, sense while as it'll…
I did a materials polish pass on the hub/upright set: And it had been a while since I had done any poly modeling. Since this brake dust shield only bolts to one part and it does so on a simple plane, I decided to polygon model it (it is also hard to scan both sides of a thin sheet metal part): Rotor scan: Brake caliper…
Short story about Jhin! The opera house towered over Khada’s head like trees. He counted four balconies stacked on top of each other. Gold leaves curved around the two large pillars to the side of him and the Ionian goddess herself smiled down from above. One of the actors pointed to her. “It’s heaven,” they murmured. He…
Almost there, gotta stay on target. I'm gonna switch to Loomis studies from now on. If I decide to do them digitally, you'll be seeing them. Every final stroke you leave on the canvas should be hand-mixed, not picked from the canvas. You have to observe the hierarchy between the most important colours/values when doing a…
Make sure that Unity is importing an alpha channel when reading your targa, and make sure your texture does not end up compressed in a format without an alpha channel. When in doubt: Automatic True Color. The additional solid color and sharpness sliders are there for your convenience, in case you want to quickly play with…
Things i see wrong: -mirrored texture on the ammo magazine, not good for a first person shooter (well actually not good for any kind of game) -some areas are too low poly, like the handle section or the spring behind the side slider...if this weapon is for first person view, you have to make sure to not have visible…
yea, disclosure that AI was used sounds good. As for the rest, I can really only speak to what I see and do on a daily basis. After a day's work of making 3d assets for my job, I spend an additional hour or more making art on the side, and this is what I've done consistently for the past 3 years. During that time I have…