Hello, artists! How's your week? Hope all is well! Everyone is doing excellent job here! I can't wait to see more and more. As for me, I did some lowpoly modeling in Maya these days. I added some extra edge loop cuts on props to have a bit stylized look. The tris is under 1k for each prop. Pickup's tris is about 15k, crane…
Hello everyone I am a games art and animation student in my final year. I am currently doing my final major project and I was hoping to get some feedback on the character model so far. its still a work in progress and I am looking for some feedback and critiques. For this model I am looing to create a stylised type…
Experienced 3D artist with a strong record in real-time gaming, including in-game cinematic. Seven years in the industry, four published games. Expertise in hard surface modeling and character modeling. Passionate about 3D art, skilled in game pipelines, and adept at collaborating with teams for smooth artwork integration…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember . Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted.…
If you look for any feedback I would say you could reduce the polycount without loosing a lot of the shape details. Other then that it looks cool for what it is!
I hear ya man. If you gotta move where your partner is going then you have to find work over there. About contract or freelance. I think there is a position for a coop... usually that is short term, mainly for the summer when we are really busy. So you can look into that. I know we do remote work for certain people, but…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…