To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
I do find this to be a very valuable perspective. I did use a concept for the overall look of the 2017 model, though I hadn't establish a final look of what my interpretation would look like. I wasn't meaning to match the concept, atleast not exactly. My shading, presentation and lighting skills were definitely not at…
I think it's also important to target yer audience knowledgeably. Konami's new announcement of Metal Gear Solid release for PC is a pretty good example! I am sure FOX engine hype will translate to $$$ rewards from PC sales alone. Also its worth mentioning that with the prestige of PC graphics quality there is no accounting…
[ QUOTE ] Halo, as I recall, was not anticapated to be the killer app it was. [/ QUOTE ] Are you kidding? I remember Halo being hyped long before Microsoft even decided to get into the console business, when the game was originally being made for the PC market (I think it was actually being built on and for Mac OS, but I…
You are correct about that. I posted both game and cinematic works because I was experiencing and exploring. To be honest, anything that can just give me chance to start you know. I just want to be part of a team. My latest work have been mostly with game related project involving metahuman and virtual idol type of…
I did a Degree in Games Design, and chose my last year being an all rounder and developing animation and scripting skills.... worst mistake I ever made - I wish I had just concentrated on 3D and 3D only. My portfolio I felt wasn't good enough for a game studio at the time, and on a whim applied for a CGI studio who…
I remember that article. Stephen Theodore talked about it in his Pixel Pusher column. No idea what issue it was in though. I don't think it was three years old, maybe early last year? Half-Life 2 uses a lot of fix up bones in their character rig, which I think Theodore was referencing when he wrote the article. I remember…
Hello, if you got some time, can you try this code? - Original diffuse texture extension is not important. - Diffuse texture should be 'suffixless' or have the same suffix assigned in the script. (i.e. sword.tga or 'sword_DIFF.tga' if _DIFF is the desired suffix name). - Actual files must exist in the same diffuse texture…
Hello guys, i hope you will forgive me for my impatience and laziness. I think some of you can help me figure out this real quick. I use Substance Painter to make textures. I am really like how my project looks in the S Painter, but my ignorance ruins everything, and in game it's looks far from what i seen before. I don't…
No worries. I can't do an overpaint right now, but what I mean is that the resulting connected "sausages" (also not meant rude) from the serratus to the obliques look a bit sqashed, but that might be the light. Generally, it's not bad at all to have shapes flow into each other or summarize them, but here I feel it's a bit…