Well anatomy is heavily depend on the individual and does take years to be good, even then you never really stop learning it as you progress beyond simple muscle groups & proportions and it moves into weight and likeness. I'd maybe say '2 years' just out of the air for generic male & female anatomy from nothing. Character…
It's such a shame the art direction / lighting of this game and franchise has like, 2 colors at all time because the env art is god like. Great work Paul!
just wonderfull :D . Great videos. Learned a lot from them. There is really limited amount of tutorial resources out there for env artists. Hope this will change :P
yes u can. connect the mask to the reflectivity and the cube map to the reflect color you should now only see the env reflection on the areas where the mask is.
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
Redesign looks fantastic man, super clear and easy to read. Literally my only suggestion would be to format Resume on the right... Love that Chiv env too, great to see it finished.
I'd also avoid posting any textures that are obvious cgtextures.com photosources. Good rule of thumb, if you're gonna post tiling env. textures, they should be a touch more custom.