ah yes lol. well its not the deepest end. she doesnt have arms :P but yes i agree with the focusings on one part of anatomy. i've been doing sketches and studies while at work which has been helpful. I plan to work on some hands and heads/faces after this. Mainly chose this sculpture to work on the torso and cloth and also…
Pfff man thats boring, we had tot do the same thing with 1 raw egg with a group of my new class(basically asking completely strangers in stores and stuff)... we traded the egg for a bottle of jam, then traded the jam for a headset, then traded the headset for a cellphone dummy, then traded the dummy for a CD(with the…
3D Cinematic Anomali Zero - https://youtu.be/-N1VtkGp2To In 1908, the Tunguska event shook the world with a massive explosion, believed to be caused by a meteorite impact. However, decades later, in 1958, geological surveys revealed something even more mysterious: beneath the crash site lay a vast void emitting strange and…
Current bake with a quick smart material slapped on: I was hoping to have this all textured by now but I ended up redoing the modelling (a lot) more than I first anticipated. All part of the learning process at the end of the day but I will definitly need to make up for lost time somewhere. I've also taken a look into…
Oh wow , no .. that window makes no sense, i totally missed that ! facepalm. Thx Obscura . that's why i posted , i just finished a similar quick project (will upload later) and by the end i wasn't satisfied just because focusing on technical learning and workflow .. i overlooked too many other things for it being good…
The textures are still very early stages, I've only really gotten in base colors and grime, no material definition or emissive maps (for the lights) or anything like that. I should have been more clear about that. I've been fighting with a good color to go with the wood paneling. Anything I've tried that's too saturated…
Cool looking env so far! I think you would be far better off making a waterfall shader and using geo than trying to build out a whole waterfall with particles, as seems to be happening in the video you posted. If you make a good looking tileable shader and UV it flat, when you push and pull verts to make the curvature and…
Would probably prefer to have a manual way to input the amount of tiling, as doing it based on texture resolutions is sort of restricting. I normally unwrap with the regular checkers at 10x tiling, and would probably just end up cranking up the texture res on every model to get something close before bringing it back down…
I had good clear concept art for most of the Necris stuff, though that leaves 50% of the work to be invented by the env artist. For all the concrete stuff in the Necris theme I just found islamic reference, such as the roof, walls. The Liandri stuff I had concept art for the Gootank ChasmBridge, TorlanWall and Support…
We are a group of creatives that aspires to craft experiences with compelling story and nuance. https://www.innervationbros.com/ We are looking for a highly talented 3D artist who not only considers themselves a generalist in the field, but has a passion for it. We have a very collaborative, humble and growth-centric…