I have been collecting portfolios for the past few years and thought other people might find the list useful. It's a mix of people I know, work I really like, and newer artists with work that caught my eye. I do a quick run through where I open them all about once a week. I find it really useful to keep track of what…
Each game is different some are impossible to import 3rd party models into. If anyone here knows we more than likely wrote a tutorial for it and it is in our tutorial section. The most "3rd party user friendly" game I can think of is UT. Epic even put out a bunch of video tutorials on the DVD version. The videos help…
You can learn about the algorithm by googling for catmull-rom smoothing and/or bicubic interpolation What's most important to understand is that the position of a vertex changes after smoothing based on the relative position of it's first and second neighbours. If you want tips on how best to structure your input mesh,…
Sounds great but I have no idea how to do it. Does Photoshop support sbsars? I tried looking it up and all I could find was a plugin that seems to be discontinued. Unfortunately not. These are UXP extensions which are only supported from CC22 onwards. Porting them to the older CEP format would require a full rewrite.
the problem is not the model - its the material. it will not automatically refract light - you need to tell it how to fake the effect there'll be a wide variety of ways to set it up documented on the internet (all of which will make me cross )
Hey there guys I have browsed these forums a while and wanted to muster up the courage to post some work of my own lol I have worked on this project for myself roughly two weeks now which started of as a doodle to keep myself in practice I started to like the direction I was going with it,. I have got the bare base mesh…
Hi! So I'm working on a medieval scene and plan to use a modular kit, but I'm not sure what the best practice for splitting up the models would be since I'm not sure how the engine (UE4) calculates materials and textures so I have a question regarding that, though I'm not quite sure how to formulate it best. 1. For the…
Hey new to modeling but wanted to get some pointers on something. I feel like I got most basic low poly modeling stuff down, but sometimes I see models that are slightly higher poly but way lower poly than something made in Zbrush or with dynatopo in Blender. Stuff like this:…
Greetings =) First Polycount post & challenge! I started on the 18th of Feburary and have gotten this far. I'm also looking to get some hand painting practise in with this project. Not sure how much more I should push the geometry as I'd like to see what I can get away with via textures.
Thanks so much that's really useful to know. I am worry about Z-fighting which i have been informed about with overlapping geo. When the SM_cube in unreal touches the floor plane tiles its Z-fighting and I watched a video on youtube https://www.youtube.com/watch?v=aGysjCct_TQ and it advised to move the sm_cube down or move…