You'll have to bear out my well worn pessimistic viewpoint here but I think the problem is that those guys make 'art' and want to continue to make 'art'. We in the games industry produce artifice. Theres a world of difference. Art is not appreciated in the games industry, artifice and the ability to quickly churn out…
I don't beleive Vincent is the fog. Ben's others have a submarine, its how they got Ethan in an out in the first season, its how they got to the boat without getting wet when sun shot the blonde lass from deadwood. Someone still seems to be playing god , Eko didn't play the man of faith that he was meant to. Locke was…
Hey there everyone! I am a long time reader of Polycount, this is my fist post on the forums however. So I am a HUGE Star Wars nerd like so many others, and I have wanted to do some Star Wars art for a long time, but just never seemed to find an appropriate time to dive into a Star Wars themed project. Well, with Force…
Bumping this thread back up again because I've made some more portfolio changes, this time not featuring any of the previous models posted here but focused more on environment work now that I actually have more environment work to show :P I still have some things pending upload (freelance work mainly) but I've posted all…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
At this time, i began researching methods of getting renders out of UDK as well as how to create a turntable. Using resources on eat3d.com, i taught myself how to create matinee's and animate a mesh using Kismet. After learning where the tiledshot command put all my renders, i went about rendering out numerous shots of my…
So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
After unfortunately hardware failure (having to wait for replacement parts) and taking a xmas break followed by getting sick afterward, I was finally able to continue working on the project. Here is the first (low-quality) test render: https://youtu.be/H6tkNDra2s0 Next up is fixing minor tweaks I already spotted from the…