I doubt there is a single simple pathway for this. MD's animation is handled via simulation. So to get the same clothing animation you'd need to either 1: export the mesh and bring it into unreal as a PhysX clothing asset, and let Unreal do the simulation. (which will work with varying degrees of success), or 2: Export…
@ Calabi: Can you post the reference please. It'll help us crit. Heres my update: Started on the body proportion and first pass on the hands. I'll not be going into too much muscle detail on the body as she'll be full clothed but i'll block some in before I make the clothing geo. I still need to find good reference for the…
Why not start in zbrush and use zremesher? Or start with a base model and sculpt from that (you could use Makehuman or some of the provided sculpt meshes to quickly get a mesh to start from). For some types of clothing if you want to save yourself some hassle maybe use MarvelousDesigner? Anything with folds and wrinkles…
ooooooo dig it! i agree with bill, the cloth does kind of meld together. i kind of like it though, creates a nice feeling of chaos in the cloth. My only crit would be that the pieces that arent cloth dont stand off well, since the values and hues are very similar. My guess would be that the scythe would be much more…
oh, and these of course. I didn't sleep because of this piece, but I think it was well worth it. Also, to explain a bit-- I've found that I have some particular difficulty when working poses where the figure is clothed. I think I've just been working from nude models for so long that I'm just not used to it. So until I get…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
Are you aiming for something like this? I don't have the artists name attached to the file, so I can't credit or link them unfortunately. It's a good example of a stylized character proportions and matches your pose pretty closely. Anyways, If you are happy with your proportions, that's your style choice~ I would only add…
Hey thanks! :) I'm still at it, had some trouble with MD, polycounts and baking clothing. I realised a lower poly piece of cloth is just the way to go rather than a hi-poly bake. If I can paint normals for creases I'll do it but I still think the cloth came out nice like this too. Here's a few shots, everything is ready…
Now that my hand in has passed i've decided to start on clothes, this will be the first time i try and kind o cloth work so it should be interesting :) Here's where i am so far, i went for the classic 'wife beater' for this guy. and this is him wearing it there are some areas where his body goes through the mesh so I'll…
Nice render man. I like the design and the details on the belt and the shield. I think it could need a little more anatomy work though. And the creases on his body disturb me, Is it scars? Or does he actually wear really thin clothes? I guess it's scars but it's exactly the same type of creases that you put on the metal…