Hey guys, I have an issue with lightmap in UDK. Here is image of what mesh looks like before building lights. http://postimg.org/image/v53852vdx/ And here's one after lightining http://postimg.org/image/en1cjtuc1/ No idea whats causing it, my mesh have 2 uvs, thus light resolution is unchanged. Any help would be appriciated
Hello. my skeletal mesh gets imported ok but as soon as I import the animation and use the animset this is what happen the only thing weird is that UDK is giving me a warning of a repeated bone name but I already checked and have no repeated names. Thanks in advance for any help.
Hey guys, threw a quick tutorial together on UDK Holograms and parallax mapping, may make a better more in depth one, but this tutorial is quick and dirty. http://www.youtube.com/watch?v=9pyRnYriUOY&feature=youtu.be - Sythen.
I've been doing a UDK level for the past few weeks, here are some of the models I've been working on. This is a piratey island environment. I require a lot of feedback and suggestions to try and push my texturing and lighting as far as I can :) So far I've done a pirate ship, but for now, I'm working on a tavern, and…
anyone found a good way to create a Lava material in UDK? ive tried a few but the flow of the textures on the material just doesnt look realistic , anyone got any good tutorials? Ive browsed online but cant find tut's just videos of people doing what i need :D Any help would be great :)
Hi, I have created rock face material for a UDK scene and then rotated the material by 90 degrees each time on 4 assets to create some variation, the problem is that I get the following result, the lighting seems to rotate with the model. There is one dominant directional light lighting the scene. Any ideas its driving me…
hi there guys im working with a group of classmates on a university project and we got some issues with our udk lighting i was hoping you guys could give us some help on fixing it what we wanted to do here is we used lightmassimportancevolume and put a light inside the building to make the light shine out
This is a team personal project made by Jar3d and Owl, but a few other guys are giving some support. We will call them out as some of their stuff gets posted. :) Anyways, we're going for a stylized, all hand painted environment built in UDK. Here is our progress.
try a forum search. more vertex painting tuts than you can shake a brush at. and there's this: http://www.3dmotive.com/training/udk/advanced-mesh-paint-with-udk/